![]() ![]() Psychic Link: The Thrush and the art book imply Shay has this in order to select specific maidens, Vella in particular filling the qualities the Thrush need.No Sense of Humor: At least, he struggles in the territory of tree puns.Non-Action Guy: Despite wishing it were otherwise, his coddled upbringing means that he isn't prepared to handle himself in a physical confrontation.Jumped at the Call: Anything to break the tedium of his incredibly sheltered life and actually do something meaningful.In-Series Nickname: Marek calls Shay "young cub", while Mom calls him "Sweetie" or "Captain Sweetie", and Vella calls him "the boy".Heroic BSoD: At the start of Act 2 after the shock of realizing that his "spaceship" looks like a giant monster, and that most of his life has been a lie.The Heavy: Accidentally, for Vella, since his ship is Mog Chothra.Death Seeker: If his disappointment at being saved from suffocation in space, his excitement at falling in the runaway train, and his surprising chillness at being constricted are of any indication.Acquired Poison Immunity: Suffering through years of "hug attacks" has apparently rendered him highly resistant to being squeezed, so much that the solution to one puzzle is letting a boa constrictor squeeze Shay until IT passes out from exhaustion.It was a bit annoying, but by no means did it ruin my experience! This game must have been overlooked on Switch, because I bought it from the Nintendo Switch eShop for $5 on sale, and honestly? I found it fun enough to say it's worth a whole lot more than that.Shay is a boy who is stuck in space all his life. When I tried to tap the weapon I went through the door, so I grabbed my controller and tried to place the reticle over it instead, but the arrow popped up indicating I could go through the door despite me *very clearly* hovering directly over the weapon. In this same scene, on the opposite side of the room, a weapon you can click to take is hanging on the wall next to a doorway you can click or drag your cursor towards to walk through. Precision wouldn't be an issue if interactive objects weren't so close together, but, for example, there's a scene where a man (who you click to talk to) is standing in front of his fireplace (which you can click to interact with) while a piece of art (which you can click to ask about) sits atop his mantle. Touchscreen support in handheld mode means you no longer have to worry about moving your cursor around the screen, but it just isn't very precise on the 7-inch touchscreen. That said, though, the team over at Double Fine put in work to make this game easier to play on console, and on the Switch in particular. With no mouse with which to click the player is most likely going to be using an analog stick to move a cursor around, which is a lot slower and a lot more imprecise than it would be on PC where the genre got its start. Emphasis on the fact you can switch at any time, by the way! I finished one of the stories first, then switched over to the other story afterward, but you can switch back and forth as much as you like just by opening the Y button menu. The novel take on the genre, with two stories taking place simultaneously that you can swap between at any time, is super refreshing. The writing is witty and the characters you interact with the most are interesting, which is the sort of thing you would expect from a Double Fine game. Broken Age on the Nintendo Switch is an incredibly fun point-and-click adventure that is only really held back by the way games in this genre Broken Age on the Nintendo Switch is an incredibly fun point-and-click adventure that is only really held back by the way games in this genre tend to behave on consoles. ![]()
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